Steam A to Z: week three – notable for the fact that it’s the first edition without a wretched simulator game! While good for my sanity, it’s probably bad for the entertainment value of this piece. Let’s go!
Amnesia: The Dark Descent
It’s scary, psychological, has nice surroundings, and has not-so-nice, occasional monsters. It’s bloody Amnesia, for Christ’s sake. You know the deal.
Rating: The amount of money PewDiePie makes per scream / 10
And Yet It Moves
A strikingly simple and elegant platformer from indie developer Broken Rules, And Yet It Moves has you control not only your character, but also allows you to rotate the world around you.
There’s something entirely satisfying about jumping, rotating the world, and landing perfectly on a previously perpendicular ledge. Equally satisfying is repeatedly rotating the world, gaining momentum, and then flinging yourself into the floor leaving nothing but shattered remains. It’s something for the players and the sadists alike, then.
Rating: You spin me right round, baby, right round, like a charming indie platformer baby, round round / 10
Anomaly Warzone Earth
I couldn’t get into it at all. You’re some commander, man, person, army, shooty, alpha gorilla who has to single-handedly escort some tanks through a war-stricken wasteland. And, there’s wormholes. Avoid the wormholes. Uh, yeah, it’s all pretty bland honestly. Although, there is a marvelous cockney Jason Statham-like commander who guides you along.
“Oi, there’s some bloody dangerous old bastards up ahead, reroute your lorries up the old apples and pears, and get the buggering hell out of there!”
I’m almost certain that that voice actor isn’t actually from London.
Rating: Blimey, it’s a sodding worm’ole right in me ol’ back garden / 10
It’s a mind-bending sort-of puzzler, sort-of excursion into an alternate dimension where nothing works like you’d expect it to. You’re thrown into a space with minimalist decor. As you move around, you discover that the world around you behaves nothing like you’d expect it to.
Failure and success alike both lead to some form of progression and exploration, and neither are encouraged nor discouraged.
It’s difficult to add any more description without simply saying this is a truly bewildering experience that everyone should have.
Rating: Why is that… Wait, do I…? No, I think that… Um, isn’t that… / 10