It has been about a year now since Rooster Teeth started publishing games in addition to the popular internet shows they put out (Red vs Blue, RWBY, ScrewAttack) and what started with them deciding to support the RWBY fan made game, has evolved into a full fledged publishing department. Rooster Teeth was showing off not only the full version of RWBY: Grimm Eclipse but also their upcoming game Super Rad Raygun.


Before I get into my experience playing Super Rad Raygun and what I learned from developer Chris Hernandez, here are some details on the game itself:

It is the year 198X. Big hair is hot, and the war with the Soviets is colder than a refreshing glass of New Coke. RAD RAYGUN must travel the world fighting communist robots, and save the 1980′s by shooting his way through the decade in a totally fresh, expanded version of the original XBLIG game.

SUPER RAD RAYGUN pits Rad against a whole new wave of deadly enemies and locations – from the Communist strongholds of the Far East to strategically insignificant islands off the South American coast. But chill out, because Rad has gnarly new weapons, upgrades, and a revamped gameplay engine to help him out.

Ultra sharp 144p resolution graphics and 4 unique shades of monochrome off-green bring Rad Raygun to life, as only 80′s mobile technology can.

Super Rad Raygun is a nod to video games and pop culture of the 1980s and pokes fun at the politics of that era. It is a trip down memory lane for retro enthusiasts, while also incorporating modern systems and play mechanics to attract today’s gamer.


My experience overall with Super Rad Raygun was positive overall. The narrative featured is one full of quirks, nostalgia and a little bit of history. Set in the 80s, the player gets orders from president Reagan and the scientist who created you is based off of the creator of the Nintendo Game Boy, Gunpei Yokoi. With a heavy influence from games such as Mega Man and Metroid, Super Rad Raygun will appeal to anyone who grew up in the 80s and 90s with video games. The Mega Man-esque controls were super tight and after a couple of quick deaths, I was moving faster through the level.

What truly captured my attention though in Super Rad Raygun was the art style. If you could not tell already, this game is a love letter to the Game Boy. The two man development team has truly captured the look of the Game Boy’s color palette. Even more interesting in the design aesthetic, you have the ability to alter the color palettes. This ranged from pre-made color schemes you can unlock representing ScrewAttack and Rooster Teeth to even making your own presets. I made sure to leave my demo unit in Red, White and Blue after seeing White House decimated by evil Soviet robots.

Developer Tru Fun Entertainment has created something special in this nostalgia heavy, indie game. After being Greenlit by the Steam community, Super Rad Raygun will be making it’s way to the Steam Marketplace later this year.


RWBY: Grimm Eclipse has been out officially since July 5th and has been met with strong positive response by fans and critics. You can currently purchase it now on the Steam Marketplace after it spent a short amount of time in Early Access. I was able to get a little time talking with Andy Messner, Senior Game Producer at Rooster Teeth Games and get some input on how Rooster Teeth got into game development and how RWBY was a catalyst for their next step.

Originally a demo released by independent developer Jordan Scott, the game acquired the attention of Rooster Teeth and Monty Oum himself. Instead of filing a cease and desist, they approached Scott with the opportunity to make the full game a reality and craft something fans of the show would love. Jordan Scott was brought in to help establish Rooster Teeth Games and flesh out RWBY with a small staff under him instead of all on his own. The voice actors from the show were brought in to voice their respective characters and voice the single player campaign. Character models and assets from the show were also used to help replicate the feel of the shows well choreographed battles.

Andy broke down the game a little for me as it features 4 player co-op but despite fans pleading for PvP, the game will stay a co-op experience. They have plans to bring in more characters and skins from the show as well as hopes to bring RWBY to PS4 and Xbox One. The Hack-and-Slash combat mixed with the look and feel of the show has captured the attention of fans and has led to Rooster Teeth’s official entrance into game development and publishing. With an IP as strong and deep as RWBY, we should expect to see some more amazing games coming out of Rooster Teeth Games in the near future.