In the first chapter of King’s Quest, we led Graham through his trials in becoming a knight.
The road was one filled with hardships, mistakes, the creation of bonds, and the loss of a friend. But, through it all Graham learned not only how to become a knight but was forged into a hero worthy of becoming king, and a king he shall become.
The second chapter kicks off with a shot of the newly appointed King Graham. However, Graham doesn’t seem to be the problem solving hero that he had become, but seems akin to how he was at the start of his prior adventure. He seemingly has no clue in hell to be a proper king. Being bombarded with question after question, the king must make decisions to help create a better Daventry. This pressure, combined with the rapid firing of questions gets King Graham so wound up that after firing off a ton of answers that he decides he needs to go out for a stroll in the village.In my case, it’s to see Wente, as I tried playing the first chapter with as much compassion as possible. It’s during this stroll that King Graham is kidnapped by goblins and forced to be their slave. When food runs out, and Graham has been forced to clean the cave he is trapped in, he learns that citizens of his kingdom have been kidnapped as well. Meaning that Wente, Bramble Fey, Amaya Blackstone, Chester, Muriel Hobblepot, the merchant of miracles, and the representative you chose to send are all trapped alongside you.
It is with this that our stage is set. We must find a way to escape these goblins with our citizens. However, there is a time constraint, as some of the citizens are sick, while the others are going hungry, meaning that some of them will more than likely pass away. While there is apparently a way to save them all, unfortunately I can say that I was not able to pull off. The worst part about it all is that these characters all managed to make themselves so likeable in the first chapter that I was legitimately upset when I lost my first citizen. So much so that I actually ended up shutting the game off shortly after and had to wait about a week before going back to the game. But, that’s enough with the main story, as it is something that I highly suggest you experience for yourself.
As in King’s Quest style it is only natural that the story is being told by a narrator. In this case narrators. The first chapter our story is being told as an elderly-pun loving King Graham alongside his quick-witted and rather sassy granddaughter Gwendolyn. However, this time they are not alone. As very briefly into our story we hear knocking on the King’s door. At the door is a character introduced in the last chapter, Graham’s grandson, as well as Gwendolyn’s cousin, Gnart. He has come to either check on his grandfather after his nasty fall or he simply heard the late night storytelling and wanted to join in on the fun. Either way, he does join in as a narrator and his character provides even more sass, although coming from him it sounds to be much more pretentious than it has before.The three of them together provide for some rather silly and enjoyable banter that I can’t get enough of.
The new King’s Quest seems to put a lot of emphasis into breathing new and exciting life into an already loved cast of characters and world. However, it seems to use the conventional gameplay used by plenty of other Sierra games and by plenty of other point-and-click adventures as well. The game mainly consists of running around the same areas, unlocking previously locked paths, and solving puzzles in order to get the items needed in order to save both yourself and your citizens. As formulaic as this gameplay may be for a point-and-click I can easily say that I have had a very good time with it. Maybe it’s because most of the games that I play are very fast-paced and reaction based or maybe it’s the fact that I haven’t really played too many of this type of adventure game, but this slower formulaic gameplay was very relaxing.
Overall, King’s Quest – Rubble Without A Cause is filled with a cast of both likeable and memorable characters who make it possible for the game to be incredibly charming and very emotionally draining. Plus, it’s all wrapped up in a wonderful art-style and killer soundtrack. Although I do wish that said artstyle was used on a bit more than just the cave that the majority of the game takes place in. With another three chapters plus an epilogue on the way I would highly recommend buying the season pass and giving this game a try. It truly is wonderful.