I hope they had the right envelopes.

The Game Developers Conference in San Francisco, CA played host to two different awards ceremonies on March 1, 2017. The first one, the aptly titled Game Developers Choice Awards, celebrated the best of 2016’s mainstream hits.Blizzard and its multiplayer shooter Overwatch wound up capturing the objective “Game of the Year” and “Best Design” awards……Niantic’s Pokemon Go took the “Best Mobile/Handheld Game” category (along with, I presume, the “most likely to cause a bigger riot than Black Friday over an electric rat” award) ……Naughty Dog’s Uncharted 4: A Thief’s End got away with the award for “Best Technology”-after all, that Crash gameplay looked amazing!…

…and Hello Games’ No Man’s Sky won the “Innovation Award?”

I’m sorry, what?

That’s…a bit of a surprise, to say the least. Given all the controversy around the game, you wouldn’t have expected it to be given such a prestigious honor.

Apparently, the developers shared that sentiment.


Alongside the big name awards, the Independent Gaming Festival Awards (handed out at GDC) offered accolades and a hefty sum of prize money to their winners, which included Quadrilateral Cowboy (Excellence in Design, Grand Prize), Hyper Light Drifter (Excellence in Visual Art and the Audience pick), and Ladykiller in a Bind (Excellence in Narrative) to name a few. It’s always great to see the indie scene get some more attention, especially at a conference as large as GDC.

You can check out the full list of winners over at IGN.