All grown up.
Layers of Fear, the psychological horror titles from Blooby Team, released to decent reviews earlier this year. Its first DLC package, Inheritance, released on August 2, 2016. Can the DLC live up to the expectations laid out by Layers of Fear, or will the inheritance not seem substantial enough?
Layers of Fear, the base game, lasted for about 3-5 hours, depending on your exploration and survival abilities. With that said, I wondered how long the Inheritance DLC could possibly be; and for $4.99, a short title really wouldn’t sit well with me. Unfortunately, the full experience took me, maybe, an hour to complete – and that was mostly because of visual issues I was having (which I will explain at later in the review).
So what is Layers of Fear: Inheritance? As the title suggests, Inheritance follows the story of the original protagonist’s (the unnamed painter) daughter. We know from the original game that our hero’s daughter was taken away from him, which began his downward spiral into insanity. Now, perhaps after his death, she has returned to the house that he raised her in. Only a few steps in, and equipped with only a flashlight, you soon learn that your current protagonist is prone to vicious flashbacks and hallucinations – just like her father. Except in this situation, each scene that you’re transported to is less horror and more informative.
Sure, the various scenes that you’re remembering sometimes have a creepy atmosphere or insane dog, but nothing in the Inheritance DLC affected me quite like the base game. In fact, nothing in this DLC really grabbed my interest. Where Layers of Fear did an excellent job portraying the decline of a once brilliant artist, Inheritance attempted to present a similar play style with an emphasis on the daughter. What resulted was content that wasn’t scary or creepy or even interesting. All of the questions I had in the original game went unanswered; the only thing I gleaned from the DLC was that, perhaps, her father wasn’t as cruel as I originally believed him to be.
My biggest complaint with Layers of Fear: Inheritance, however, is that some rooms/scenes have such paltry visibility that I roamed around for far too long in figuring out what my next move was. One particularly lengthy scene had you running down the halls of your old, forsaken house as a child. In one room, you had to put a wheel back on your cat toy, but, for whatever reason, as a child, your house was filled with a dense fog. This limited visibility made finding doors impossible (unless you stuck to the walls), and it frustrated me so much when looking for that damn wheel that I had to stop for the night.
If there’s one redeemable facet of the Inheritance DLC, it’s that you require multiple playthroughs to learn the entire story. A quick examination of the trophy list will show you that there are at least two endings. Without spoiling anything, I can say that I was satisfied with my ending and fairly curious what the other would entail. Outside of this, I can’t say that I particularly recommend this DLC (but I usually share that sentiment with most DLC).
In conclusion, Layers of Fear: Inheritance almost feels like a completely different game from Layers of Fear in that the horrific and tense aspects of the base title don’t haunt you any longer. The narrative of Inheritance stands on its own, if you’re interested in what happened to the painter’s daughter. I can’t say that I recommend the Inheritance DLC – especially not for $5 – but I do recommend Layers of Fear.